Games I’m currently considering playing

So after a year and a half of inactivity regarding miniature gaming, I now stand at the precipe of being completely active once more. This in fact is thanks to the opening of The Fantasy Realm, a new locale were you can play and organise for your favourite games. And the owner happened to be an old club member of the Warhammer club I used to run and he was looking for someone to organise miniature game events and thought I could help him. And so I am now fully back in the game, but without a game that is actively played in the area.

The games that are being played actively in my direct surroundings are Warhammer 40k and Warmachine/Hordes. Both games I have no intention of playing for various reasons.

So I am now looking at games I want to play and yes, I do actually have money to spend on them :p Continue reading Games I’m currently considering playing

painting table 01

Irregular hobby update #1.5-ish

Yes yes, I know I said the hobby update would be biweekly last October, but I didn’t hobby a lot… or at all for months (new job, no opponents close by, not that many miniature games left in my possession). So here is the promised hobby update in which I will show you what I’ve been up to in these last couple of months. Continue reading Irregular hobby update #1.5-ish

Charge! SAGA

SAGA: Battle of the four cowards

So last Saturday I managed to play a couple of games of SAGA for the first time in almost two years. Both battles were four-player battles and both played out quite differently. The first one was a free-for-all, the players each started in one of the corners and had to kill as many men as possible within seven turns.

I decided to play with my Anglo-Saxons, we all had four points to spent on our warband, so I got three points worth of Warriors, creating two units of twelve Warriors. With my last point I bought a unit of mounted Hearthguard, to try an lure weaker elements of my opponents away from their main body and destroy them.

I can’t remember what my opponents armies looked like, but I went up against Scots, Jomsvikings and Norse Gaels… yay :p

And yes, that is 2d terrain. The host is an active Warmachine player, a game in which 2d terrain is a must-have with all those big and clunky (metal) models. I don’t like it either, but just bear with me ūüėČ

Continue reading SAGA: Battle of the four cowards

Ixalan dino priest

2017: the year of the dinosaur in tabletop gaming?

Giving stuff a Triple A status is commonly used for movies, videogames, clothing brands or brands. But in tabletop gaming there are also a few publishers and companies who have achieved the Triple A status and two of these “big players”will/have publish(ed) games with the same theme this year which happens to be one of my biggest favourites since I was six years old, Dinosaurs! RAAAAAWR!

The two publishers are Wizards of the Coast, renowned for both the worldwide card game phenomenon Magic: the Gathering and the famous roleplaying game Dungeons and Dragons created by Gary Gygax back in 1974. The other publisher is Osprey Wargames (part of Osprey Publishing) who started publishing their first rulesset in 2011 (Dux Bellorum by Dan Mersey) and has published amazing rules ever since, with their biggest hit no doubt being Frostgrave by Joseph A. McCullough.

So if you are crazy about dinosaurs and also like to play tabletop games, 2017 is your year. Let me show you why.

Continue reading 2017: the year of the dinosaur in tabletop gaming?

Great Wargaming Survey 2017

The Great Wargaming Survey 2017

What started as a fun and interesting survey in 2014, quickly grew out to be THE biggest survey for wargamers in the world, cataloging all the trends and also changes within the wargaming scene.

Today the Great Wargming Survey 2017 starts, so take 5 minutes to answer the questions and by doing so you get a ‚ā¨5 discount code for the Karwansaray webstore and you also get ¬†the chance to win one of the prizes listed below!

A Warlord Games starter set and one plastic box set of the winner’s choice
– A Rubicon plastic box set of the winner’s choice
– A¬†Plastic Soldier Company plastic box set of the winner’s choice
– A Gripping Beast plastic box set of the winner’s choice
– A¬†Perry Miniatures plastic box¬†set of the winner’s choice (ACW starter, Travel Battle set excluded)
– Two Osprey wargaming rulebooks of the winner’s choice
–¬†The two latest wargaming books from Pen & Sword
–¬†A 4Ground set
–¬†Two rulesets of the winner’s choice from Peter Pig
–¬†Two copies of Baccus¬†Polemos¬†rules of the winner’s choice
– A Pendraken 10mm Army Pack of the winner’s choice
– 3* A two-year subscription of the winner’s choice to either Ancient Warfare, Ancient History Magazine, Medieval Warfare or Wargames, Soldiers & Strategy

Bite-the-Dice

Devblog Decurion #5: Scenario driven and balancing

The weather has been HOT in the Netherlands these last weeks, so I haven’t done any painting lately. I have however been ¬†busy adapting the rules already written for Decurion and now it’s time to start working on a couple of scenarios. I always wanted Decurion to be a scenario driven game, a game in which achieving your objectives is way more important than destroying your opponent. I also now see that releasing the Alpha rules without any scenario didn’t gave me the exact feedback I need to perfect the rules. Playing on scenario is completely different than simply destroying your opponent.

I have the basics for around six scenario’s, but in the finished game, I want between eight or ten scenarios and the possibility to link them into a campaign.

Scenarios will range from escorting an individual, a nighttime raid to an patrol being ambushed. Both players will have their own objectives they must complete in order to achieve victory. Meaning you can only win if you manage to complete your objectives. This way the focus of the player will be on the scenario instead on just bashing the oppositions skull in.

The most important and most difficult thing to do is balancing. Since every scenario will have a fixed number of troops and troop types, it is easy to make a mistake with a scenario in which the Auxillia must hold their ground against a large army, to have to many or to few barbarians, to give both sides equal chances for victory. No doubt this will have to be playtested thoroughly in order to balance every scenario to near perfection.

In the next devblog I will show you one of the scenarios I am currently working on.

What are your thoughts on scenario driven gameplay? Please let me know in a comment below.

Bite-the-Dice

Devblog Decurion #4: development resumes

Yes, after the beta rules were released in October 2014, I recieved a lot of positive feedback, thank you ūüôā

But then a couple of rulessets were released and I thought that my game didn’t had a future. Yet in the years to come, many people have asked me if I will be continuing the development of Decurion because they saw potential and thought it was a fun game to play. Unfortunately, the last years were busy years (buying a house, becoming parents, fulltime job, losing that job and starting and ending a webstore) and didn’t had the time and energy to work on this game.

But as a stay-at-home dad, I now have to opportunity to blow the dust off of this project and really make a miniature game out of it.

First I will revisit all the feedback given and take a new look at the rules to see if there is anything I want to change or add. After that I will write a new beta set and start looking for people who want to test the rules and give me feedback.

So stay tuned for more updates and if you’d like to help me as a beta player, let me know.

Leave a comment, send me a mail to jelle@bitethedice.com or leave a message on the Facebook page.