So last Saturday I managed to play a couple of games of SAGA for the first time in almost two years. Both battles were four-player battles and both played out quite differently. The first one was a free-for-all, the players each started in one of the corners and had to kill as many men as possible within seven turns.
I decided to play with my Anglo-Saxons, we all had four points to spent on our warband, so I got three points worth of Warriors, creating two units of twelve Warriors. With my last point I bought a unit of mounted Hearthguard, to try an lure weaker elements of my opponents away from their main body and destroy them.
I can’t remember what my opponents armies looked like, but I went up against Scots, Jomsvikings and Norse Gaels… yay :p
And yes, that is 2d terrain. The host is an active Warmachine player, a game in which 2d terrain is a must-have with all those big and clunky (metal) models. I don’t like it either, but just bear with me 😉
Continue reading SAGA: Battle of the four cowards
Giving stuff a Triple A status is commonly used for movies, videogames, clothing brands or brands. But in tabletop gaming there are also a few publishers and companies who have achieved the Triple A status and two of these “big players”will/have publish(ed) games with the same theme this year which happens to be one of my biggest favourites since I was six years old, Dinosaurs! RAAAAAWR!
The two publishers are Wizards of the Coast, renowned for both the worldwide card game phenomenon Magic: the Gathering and the famous roleplaying game Dungeons and Dragons created by Gary Gygax back in 1974. The other publisher is Osprey Wargames (part of Osprey Publishing) who started publishing their first rulesset in 2011 (Dux Bellorum by Dan Mersey) and has published amazing rules ever since, with their biggest hit no doubt being Frostgrave by Joseph A. McCullough.
So if you are crazy about dinosaurs and also like to play tabletop games, 2017 is your year. Let me show you why.
Continue reading 2017: the year of the dinosaur in tabletop gaming?
There is a trend going on in the world of wargaming which I personally think is brilliant. Recasting metal models into plastic/restic/resin. Personally I despice metal, I find it heavy, paint chips of, limits conversion capabilities and if the terrain is unstable, the models easily falls down. So, yes, I like the idea of more resin miniatures.
Continue reading From metal to resin to plastic
What started as a fun and interesting survey in 2014, quickly grew out to be THE biggest survey for wargamers in the world, cataloging all the trends and also changes within the wargaming scene.
Today the Great Wargming Survey 2017 starts, so take 5 minutes to answer the questions and by doing so you get a €5 discount code for the Karwansaray webstore and you also get the chance to win one of the prizes listed below!
A Warlord Games starter set and one plastic box set of the winner’s choice
– A Rubicon plastic box set of the winner’s choice
– A Plastic Soldier Company plastic box set of the winner’s choice
– A Gripping Beast plastic box set of the winner’s choice
– A Perry Miniatures plastic box set of the winner’s choice (ACW starter, Travel Battle set excluded)
– Two Osprey wargaming rulebooks of the winner’s choice
– The two latest wargaming books from Pen & Sword
– A 4Ground set
– Two rulesets of the winner’s choice from Peter Pig
– Two copies of Baccus Polemos rules of the winner’s choice
– A Pendraken 10mm Army Pack of the winner’s choice
– 3* A two-year subscription of the winner’s choice to either Ancient Warfare, Ancient History Magazine, Medieval Warfare or Wargames, Soldiers & Strategy
“that is not dead which can eternal lie, and with strange aeons even death may die”
If you’re a bit active in the world of tabletop games, you prabably heard about the Kickstarter succes for one of the most massive games out there: Cthulhu Wars by Sandy Petersen. Continue reading Kickstarter review: Cthulhu Wars Onslaught 3
The weather has been HOT in the Netherlands these last weeks, so I haven’t done any painting lately. I have however been busy adapting the rules already written for Decurion and now it’s time to start working on a couple of scenarios. I always wanted Decurion to be a scenario driven game, a game in which achieving your objectives is way more important than destroying your opponent. I also now see that releasing the Alpha rules without any scenario didn’t gave me the exact feedback I need to perfect the rules. Playing on scenario is completely different than simply destroying your opponent.
I have the basics for around six scenario’s, but in the finished game, I want between eight or ten scenarios and the possibility to link them into a campaign.
Scenarios will range from escorting an individual, a nighttime raid to an patrol being ambushed. Both players will have their own objectives they must complete in order to achieve victory. Meaning you can only win if you manage to complete your objectives. This way the focus of the player will be on the scenario instead on just bashing the oppositions skull in.
The most important and most difficult thing to do is balancing. Since every scenario will have a fixed number of troops and troop types, it is easy to make a mistake with a scenario in which the Auxillia must hold their ground against a large army, to have to many or to few barbarians, to give both sides equal chances for victory. No doubt this will have to be playtested thoroughly in order to balance every scenario to near perfection.
In the next devblog I will show you one of the scenarios I am currently working on.
What are your thoughts on scenario driven gameplay? Please let me know in a comment below.
Yes, after the beta rules were released in October 2014, I recieved a lot of positive feedback, thank you 🙂
But then a couple of rulessets were released and I thought that my game didn’t had a future. Yet in the years to come, many people have asked me if I will be continuing the development of Decurion because they saw potential and thought it was a fun game to play. Unfortunately, the last years were busy years (buying a house, becoming parents, fulltime job, losing that job and starting and ending a webstore) and didn’t had the time and energy to work on this game.
But as a stay-at-home dad, I now have to opportunity to blow the dust off of this project and really make a miniature game out of it.
First I will revisit all the feedback given and take a new look at the rules to see if there is anything I want to change or add. After that I will write a new beta set and start looking for people who want to test the rules and give me feedback.
So stay tuned for more updates and if you’d like to help me as a beta player, let me know.
Leave a comment, send me a mail to email@example.com or leave a message on the Facebook page.
So this week I started painting again after a long hiatus and I found it quite relaxing actually. So in order to keep me motivated, I will try to post a hobby update once every two weeks, to show you what I am working on. This is what I did this week…
Continue reading Regular hobby update #1
My wife is a true fan of the Wizarding World as written by J.K. Rowling. She read all the books and seen the movies and knows a lot about it. So a little while ago, we were talking about how we missed the hobby and that we should start a game together. We both didn’t want to paint up large armies, so if it had to be a skirmish game, there was only one no-brainer…
The upcoming Harry Potter Miniature Game.
Continue reading Preview: Harry Potter Miniature game
Hello all (if anyone is actually reading this :p )
So there have been some developments in the last year. Like starting a tabletop webstore specializing in anime/manga themed board and card games which didn’t pan out due to low profits on the products. Me becoming a fulltime stay-at-home dad and having more time on my hands again. And the fact I don’t visit the not-so -local gamestore due to the fact there isn’t anyone left to play the games I like to play with. And the games that are being played there, isn’t my cup of tea.
Continue reading Lazarus